Implementing this perfectly is something that will, I hope, come with the next expansion (at the earliest). I doubt that a rated BG system is coming in a content patch. There are a number of considerations; do you make them guild rated? If you do teams, how many people do you put on the team about
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I would like to see a more rudimentary initial approach - win your BG and your rating goes up, lose it and your rating goes down. If your damage done/healing done or flag returns (or whatever statistic you want) is disproportionately high even when you lose, maybe you gain rating. We need to accept that every winning BG team is carrying people - even top 5v5s are often carrying people about
cheap Wow gold. What we want is a basic system that, in some way, pits a good player against other good players. Run with this concept to increase the ilvl of rewards from BGing, offer more gear from BGs, etc. This is a number that does not change from season to season, and does not depend on your class to anywhere near the extent of arenas about
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