GDC 09 Breaking Down World of Warcraft |
He moved on to quest goals, and about how WoW was being built as a content driven game. Kaplan was careful to point out that WoW's content was not meant to be user-created or randomly generated, everything had to be hand-crafted. Early on, there were discussions about how many quests should be implemented. At the time, EverQuest was the ruler of the MMOG kingdom, and that game had around 1200 quests. Blizzard settled on wanting to have at least 600 quests to try and compete. Then the game went into alpha. "We had an internal alpha, and I think it ended around level 10. It had awesome things like shield bash would stun for 10 seconds with no diminishing returns so you could just infinitely shield bash something. You guys don't care about that, but the forums right now are going ape**** about that
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