in the game, so rather than offering specific builds for Alliance Battles, each of the builds we discuss below has variations for Alliance Battles, solo play (Random Arenas or pick-up-groups for Alliance Battles), and GvG. Studying how the skills interact with each other, synergize with allied players, and affect enemies will help you understand these builds and prepare you should you encounter them in GvG or other highly competitive areas.
Elementalist/Monk Use this build in Random Arenas and Alliance Battles. In GvG, adjust the attributes to keep Energy Storage at 12 while using only a minor attribute rune. Energy Storage: 12 (8+4) Smiting Prayers: 12 Protection Prayers: 10 Equip a weapon set with a +20% Enchantment duration. Master of Magic Balthazar's Aura Zealot's Fire Smite Hex/Reversal of Damage Reversal of Fortune Draw Conditions Purge Conditions/Judge's Insight Resurrection Signet From the results that Gamesavor have discussed, there is a guide for your reference: because of the varied opposition you'll face in 12v12 Alliance Battles, you have many chances to improve your PvP aptitude. For example, when facing disorganized enemies, observe their movements and note their failures. Alliance Battles repeatedly demonstrate the efficacy of split tactics. You will soon find that a team that clumps into a moving mass when traveling from one shrine to another will most likely lose. In cases where controlling multiple resources determines the outcome of the match, splitting your team usually results in a better outcome. That's why split tactics in GvG are so powerful; the important resources (enemy NPCs, friendly NPCs, and flag stand) are scattered around the map and multiple squads allow you to control or protect more than one of these resources at a time.
However, Alliance Battles combine three separate parties into one team, so battles can often feel like Random Arenas or Fort Aspenwood; that is to say, unorganized. But, you'll also find many highly organized teams amidst the chaos. These are the ones to watch. A team of four coordinated players can make a huge difference for the twelve person group as a whole, and pose a viable threat to the other side. These four person teams tend to use voice chat, regularly play in Alliance Battles, and often come from the same guild. Look for players sharing identical guild tags and watch how they move in unison. Such unity of play takes practice and communication
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