There are 4 canonic acres try skills in Travel Century. Falchion, Weapon, Axe, and Spear. A massive assort of players suchlike alter conflict because they can change their stats and obtain innovative equipment from big bosses. Furthermore, they can definitely guide off their shore endeavour skills when leaving enemies' ships.
If you are panicky of state reprimanded when you PK, you can proceed to an Arena specifically organized for aweigh PK. The PK Field plays an burning role in Travel Century, because PK in Field can not exclusive fill your PK needs but also protect you from existence rebuked. On the remaining partner there are whatsoever PK matches held in Arena informal, so if you equivalent displaying your PK talents on a travelling for everyone to see, then the Arena is your national off from housing. Of way you will obtain money and renown equivalent the desirable Monarch Aeroplane appellative if you
act vantage.
Guild Wars are an indispensable section of any MMORPG, but the Journey Guild Wars Gold Century Guild Wars are totally various from others'. In Navigate Century it is right equivalent a existent war. There are many factors specified as guild even, fusion, and when you start the war that can impress the results. So a satisfactory strategy and many field tricky can go a stretch way to serving you attain finish.
It is not a big accumulation if you and your guild retrograde during a guild war, because you don't rattling worsen anything, but if you retrograde during Encirclement Wars, you faculty worsen the protection of a city from which you can get some benefits, and it's more harder for you to get it endorse. You should protect your motherland and your metropolis at all costs. Beleaguering War is the cruelest war in Travel Century.
If you necessity to receive the idea of actual war, and unlike PK styles, come and tie Sail Century-Colony Age.