Summary: In short, we hit like angry mad, but not furious nature, we may wait to re-design.
Raging Blow (crazy angry attack) / Fury in the Blood (furious nature)
Swipes anger: We do not want this skill can be used at what time, do not want to have a battle over rules mad (and boring) cycle. We hope to keep fighting mad rage state longer, but not full (about 75% seems more appropriate). Therefore, we do not like you all day long strike by angry mad design. This ability to use the interval. (In fact, we also beheaded hold the same view, and is considered as a weapon to battle sudden death re-design.) We think we can fight the anger effect crazy enough predictability, but not fully under the player of control, and so you will not be with the output of the fighting up and down fluctuations.
Furious nature: I think "We can not properly use the secondary skills," this view is a little exaggerated. For starters, you do not have regular use of blood rage and fury of anger. Mad war there are many other means to generate anger, while in PVE is very rare in fear, and in PVP you have other means to get rid of fear. In these specific occasions come, we make a choice on how you think is interesting. Is not to fear the king? Perhaps you feel the need to keep violent anger in a few seconds after the use. Hardly any in the future will almost make you fight is the real loss of output, or need to keep violent anger at the right time for it to use. Frankly, we hope to do battle with the more different, more valuable skills, or sometimes with specific skills. And the Arcane Mage's mana gems contrast. Sometimes you will use to restore mana gems, but sometimes the magic is to obtain energy or both. This makes the choice of stones compared choose to use "CD to the" more depth the
These are just mad for the angry attack by the endorsement, not furious nature. In fact, to keep anger angry mad attack as the main factor, we were not sure whether the additional damage award furious nature. Since the rage and death wish sometimes anger can provide results, you should reduce the use of violent and bloody rage of anger frequency, keep to the times of emergency re-use (but not always, as I said above).
In short, we hit like angry mad, but not furious nature, we may wait to re-design.
Note: angry mad attack - with all melee weapons now cause 100% of weapon damage, can only be used in fury. Take 20 anger, violent gesture.
Note 2: furious nature - when the bloody rage of anger or violent force to improve all the damage caused by 5 / 10%.
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