The time to celebrate "World of Warcraft" in Taiwan, over 4 years, Chile where Dieter November 21, 2009, held at National Taiwan University Gymnasium "competitive carnival." Recent visit to the press while the former "World of Warcraft," chief game designer Jeffrey Kaplan, "World of Warcraft: The Burning Crusade," chief producer Shane Dabiri, executive vice president of game design, Rob Pardo, Tom Chilton, director of game design to explore this titles that the depth of development and problems. Of these, many unknown are quietly engaged in the next step.
To allow more players to see the Lich King design team features across the server
To become a Kuaizhi Ren heart online games, relying on the company's products are not known to hold up, but the intention to run, thinking what the game gives the players inspired. The first had, in the development of "World of Warcraft", the "World of Warcraft" is attached to the "Warcraft 3" The story of the sky, and "Warcraft 3" is the "World of Warcraft," the core of value. Jeffrey Kaplan was so stressed, though he had been transferred to the new MMO game development team continue to lead.
The earliest beginning, "World of Warcraft" is a very polarized world, particularly in the copy of the ecology, only strong but many players association to in-depth Molten Core, Blackwing Lair challenge. The general time is running out of players, they only looked at these are termed "high end" players only, alas, is responsible for this phenomenon to the "World of Warcraft: The Burning Crusade," chief producer Shane Dabiri's hand, the problem was is a real attention, to enlarge the audience.
"Not too many players in" World of Warcraft: The Burning Crusade "information film, really see the last of the Boss - Illidan Stormrage wind. Even if we stressed that the players know this piece of information is his final Boss . "Shane Dabiri such a description. The game is indeed the case, not the high-end players, indeed the end of the piece of information to change "World of Warcraft: Wrath of the Lich King" before, did not personally face confrontation with them. Finally, the "World of Warcraft: Wrath of the Lich King" Let the players have the opportunity to face the Lich King, a copy of all the difficulties are weak to change the contents of all people to play. The difference is, good or bad equipment, falling just ...
So, Blizzard is expected to "World of Warcraft: Wrath of the Lich King" release of 3.3 version 5 copies of team cross-server functionality, is to solve the problem of weak copy of the change caused problems. First, players challenge at this stage in order to become early adopters of copies encountered were asked, "success" of the problem; this issue to Blizzard said it could not control the players behavior problems, but only some of the more amiable of game design, so that this issue fell minimum.
But the players still may not be able to see the Lich King, especially in cross-server is only open 5 team. Shane Dabiri immediately respond, 5 cross-server team function, currently only in beta, wait until the last line of for some time, they will be adjusted depending on the player's reaction to do. Therefore, 10 and 25 on a larger scale features across the server team is not impossible.
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