Summary: If you can not fight it can not cause a large number of recent injuries, while in PvP is usually cut on the damage level is less important
Q & ride-related discipline
Eye for an eye may break control. Eye for an eye only reflecting direct damage spells, not including dot. At a time when you have a layer of divine energy and a free GCD when the ruling immediately rather than wait until the three layers using sacred energy re-use decisions, this is not to make a change? In most cases, doing so will lose a lot of damage, three layers of decision more than one layer of relentless, filled with a layer of ruling GCD neutral gear does not pay. We are a part of the output cycle as thieves, some as wild German, some are blank, some of it is not brain put excessive pressure. This cycle of people do not feel tight, not smooth and no rules. This feedback is very difficult dealing with them, because a lot of discipline to ride each GCD in excessive pressure on the skills, and they will feel the lack of time is not fierce, "the law" (as you said). Now if you look at the output of German thieves and wild, they are not using every GCD is skills, the energy limited because they can not do.
We do not want all professional / talent to use all of the GCD, as I mentioned before, we do not think this game is good (when the legal systems of employment in the cast have to wait, rather than the interval of waiting in skills). The trouble is to fill the "enough" free time, for some - especially the discipline players - for "enough" to make them confused, unless they all make a difference for each idle time. This is not what we want. Of course, every GCD is not idle as the other extreme is what we want. The art of war has changed plan? Have not considered the trigger of anger can be used after it hammer instead of Exorcism? I think this idea is very Cool. Hammer of anger as a cycle skills for damage output too high. Do that, then we will have to reduce the trigger rate or the damage nerf hammer anger. You may notice the same reasons, we beheaded out of the output cycle of war weapons - doing so is in fact on Equal Opportunities for castration, rather than make it more interesting. Sacrifice is not concerned about the move in a mana talent tree unattractive ah. Not entirely the case. Disciplinary ride is designed to have enough basic skills to use magic attacks, rather than the unlimited powers. You will find unless you're a mana sufficient exposure to the environment, the use of foreign languages than the glory of the other healing spells and dedication will be unlikely. In this environment, can do some things other than dps may be more attractive. I think this ability been exaggerated forum, but usually is for team, You able to provide some of the other De Help Bi "I can DPS" better, Yin Wei Everyone can DPS. Speaking of Seal, I agree with the mainstream view, that is, in truth Seal Seal and other room there is no choice. Even in PvP, use Seal of justice will be losing a lot of damage, or let the Seal of the slowing effect just more obvious, or let the Seal of the truth not so strong, so only choice. We will slightly improve the Seal of the injury just because there are only a few to strengthen the talent tree talent Seal, and we do not want to punish these gifts absolutely no love on the PvP. I think it is too early, but to be fair to judge Seal of damage or movement restrictions are the obvious choice. If you can not create a lot of close combat it can not hurt, but in PvP are usually cut on the damage level is less important.
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