Summary: to all the properties more attractive, not so excellent contrast properties and refuse property
Equipment design criteria
Normally, we do not want to design without some sort of property and equipment to solve the "I do not like some kind of property" issue. Such a design will give you all the equipment looks very similar to WoW and this is a common problem, so we want to make the few properties of maximum efficiency.
Some players in WotLK into the following scenario: hit has been compliance, but as more and more equipment to enhance hit it. This time we hope to solve the following problem:
• all properties more attractive, not so excellent contrast properties and waste properties.
• get rid of too much passive hit buff, such as Delaney's ethnic talent and professional Raid Buff.
• a copy of the progress of the upgrade as demand higher grade of value, for example, you may be hit in the 4.0 compliance, and to 4.1 is not enough, which makes equipment 4.1 upgrade have its uses.
• Recast. If the above articles have failed, and you find yourself hitting the standard (or other property exceeding a), you can remove the part you do not want the property.
I discussed these cases are actually appears on the equipment on your property. Master does not care about Agile, soldiers do not care about, and this is no problem, but the storm hit, the rapid and specialization should be all you want, and these properties should not be because of a certain more valuable than the other two and grind pressure the other two properties.
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