Knight Q & A protective feedback
Now the language of the glory of AP or SP will be higher property values provided in addition, the most direct result is the prevention and punishment of riding the language of the glory of riding than before the treatment increased by at least 50%. This is our nerf cured selfless reasons. If I remember correctly, a level 85 anti-Ret 3 star riding or the language is almost the 6000-9000 glory of healing (not cured or Light selfless point guard time), you'd better try it yourself, so I am wrong.
With the balance of the tanking in the beta, we found that anti-DK and the wild ride and anti-war Derby suffered less damage. In part because the asylum bug (it did not even work.) In addition to this, the first two properties is slightly higher avoidance, druids andDK, respectively, the agility and power from the equipment to get the dodge and parry. As for the block, the tank are the power in the past to get some reduction from the injury, but never much, and it is in the new block mode is not renewed efficiency. Solutions include linked to the strength and ward off (as all occupations obtained from the agility to dodge it), or a career similar to all the board to force the passive deflection of such skills / talent.
Usually, we think that to avoid feeling unhappy property less than 20% because you did not feel it, and Flee higher than 70% will destroy the balance of the fighting, so we have to add a similar raid "xxx glory," This class debuff.
Holy Knight feedback Q & A
Guardian of the ancient kings should no longer trigger the GCD of (all players are like this)
We want to Holy talent of some trial-related mergers, we do not want to use the trial to become a major event in Holy.
We tried to get the main holy knight in the other 10 talent points spent in a less stereotyped way to achieve holiness or order, including the law so that no longer affect the treatment.
We are also concerned about the escalation of damage with the sacred gift and so on, I think some feedback from some of the monsters are too strong, you do not think the upgrade is not to force the sacred gift, and you just found that we had difficult than the original. We are paying close attention to this situation, we want to do the task than the boring and trivial, but we do not want other players to do the task exhausted.
There are many to be formally launched before the change, the player will not be a good way not to be too much control over the sacred energy of punishment, but treatment need to have more flexibility. Sometimes you do not want to use Holy Shock to the tank or the glory of the language, because you have more urgent things to do. In addition to the mechanism you mentioned, you have to pay attention to the conviction and purity of the trial, such as buff as well as some cooldown: Divine Favor, and Avenging Wrath guardian of the ancient kings.
Dawn still need to trigger your attention, otherwise you will lose twice the chance to use Holy Shock. Reaction rate is not very sensitive to it, you do not have to rely on it to interrupt the macro to deal with.
I was very worried about the lack of interaction divine gift, glory of the dawn, and the kind of language is very monotonous response needed talent. Wasted no time in the treatment of divine energy is not a very high standard.
Changes dawn to make a fun combo bonus is gone, and it makes this job more interesting before, play it more elegant.
I feel the light of dawn CD no problem, but I remember that the crab has said that it is treating the game skills of the highest output, and it seems to me that the blue consumption / CD longer than up, it's too little healing .
This ability is very sensitive to the number of targets, and if you add it to a target, it will not pop out to a large number. If he treated the 10 targets, and that healing is quite substantial. How to maximize the skills you need to pay attention to the benefits, it's healing great part because it is not enough intelligence.
Dawn of the player you want to just this:
Light of Dawn
No cooling time, the energy needs of the sacred
Treatment 1000/2000/3000 damage, all the divine energy consumption because we do not do when you need to target groups at the same time added-on time is usually because of some harm, which is why many groups make up skills are instant cast. Even those who have cast time of group meeting time will not be singing skills and save 3 points as long as the divine energy. We do not want to hurt you in the Periodic AE glory ignored the language of war. In order to complement the high treatment group the amount of useless skills useful in the future there will be many similar Loatheb fight, in which the damage is very stable, but usually do not hurt the target immediately dying.
I see that one day will give the Knights a treatment skills, can treat 3-5 target but the other properties similar to the glory of the language. But because we have given the Knights 4 new healing spells, plus you have to use Flash of Light and Holy Light, let us look at how effective this model right now. I think we are close to (best mode) of the.
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