Vengeance currently lets tanks get 10% of their total health as attack power. This is to boost tank
damage in PvE. It seems to stack per hit and last 20sec, but taking twice your health in damage will max
it out, and that can easily happen in PvP.
Comparing Unholy and Blood using Deathcoil. For easy math let's say the DK has 10k AP and 50k Health.
Deathcoil does around .3AP damage, so the unholy DK will crit for about 6k.
The blood dk will get an extra 5k attack power with max vengeance, putting him at 15000 ap, and his death
coil will crit for 9k..
Even with unholy talents buffing the damage of Deathcoil, it won't deal 50% more damage, and that's just
for 1 attack.
Am I missing something? Because that just makes a tank seem undauntingly powerful. And higher health
pools in Cata only increase vengeance ap gained.
reply by Ghostcrawler Blue Poster
Quote:
In group PvP, there is an answer to vengeance. Don't attack the tank. Vengeance is a really good idea
imo. If you are sitting on a tank and stacking that buff up, why shouldn't they do comparable damage? And
from my experience, even with a max stacked vengeance, the coils between blood and unholy are relatively
the same. Also, there is more to DPS between the two specs than Deathcoil. Even if someone is sitting on
my blood DK I can assuredly say Unholy and Frost do more overall DPS, in pvp.
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take
damage that is a big chunk of your whole health pool, which typically only bosses are available to
provide.
Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you
have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.
If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is
only there to help with raid gear scaling, not to give tanks a fun toy for PvP.
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