Is there some unwritten rule of WoW that states that "Should your party wipe by accident in a heroic,Online Gold for Sale at least 2 members of the team must forefeit the instance and leave your teammates stranded."?
In the last 5 (yes, FIVE!) instances I've been in, if one person has so much as gone under half health from the healer,Online Gold for Sale someone's left. Usually the healer, funnily enough. Do they adopt a slightly Samurai approach and think that the burden of shame of not being able to heal to the quality of a completely epic-geared character is too much to shoulder?
I'm sick of this. I just came out of a Halls of Reflection group - probably the hardest heroic in the game. Even to people who do ICC, it's relatively challenging to be honest. Online Gold for Sale I know that I have problems with the tanking in the sword room - I'm big enough to admit that. Online Gold for Sale But I don't find it necessary to just quit the group if I don't think the DPS is up to the challenge, or if the Healing is a little bit wobbly. I carry on.
So why do people think it's socially acceptable and within the spirit of teamplay to just up and leave,Online Gold for Sale not caring a jot whether the people in the instance are left with a half-baked dungeon or a broken group for 15 mins (which usually ends up being a full disband)?
So, in conclusion - I implore you, citizens of Azeroth,Online Gold for Sale whether you be Alliance or Horde... Spare a thought for the people in your group?Online Gold for Sale We don't like having our time wasted any more than you do. So stop it, will you, and get over yourselves? It's damned annoying.
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