Now the situation is that a large number of World of War craft and virtual props are directly related to real currency, virtual wealth of real depreciation has a direct means of wealth shrink, the economic problems of the virtual world, so he became real-world social problems. Under the current policy, the definition of virtual wealth and the protection is still a gray area, this year about the disputes and litigation of virtual wealth, have also been a lot of play. At this point, you need to know how to gold buying on wow.
World of War craft online game in the first-line operators, back to the reporters survey feedback, the interviewed companies that player is a consumer, of course, should be the Consumer Protection Law protection. However, the final overview of all virtual property disputes to the court case did not find any case for the Consumer Law case.
Between the player and game operator is the consumer part of the process of players to buy game cards, in the process, players need to know about gold buying on wow, so consumer behavior is indeed to get rid of law protection, but in fact consumer behavior of players at this moment is not complete.
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